![]() ![]() ini files in the game directory that may offer options to change the game resolution and display mode as well. To give you an example: Dota 2 has a preference under Video / Audio that you can use to change the display mode from fullscreen to window or borderless window. Just open the preferences and go through them one by one to find out if the game you want to run in a window offers that option natively. Some programs let you change the display mode - including whether to run them in full screen mode or not - in the program preferences. This is the easiest option to try, which is why I have selected it as the first choice in this regard. Some games change the mode to window automatically when you use the shortcut, while some won't. The first thing that you may want to try is hit the Alt-Enter key on your keyboard while the game is running in fullscreen mode. This guide looks at the various options that you have to run computer games, old or new, in a window instead of full screen. While some games offer options to play them in window mode right away, others may not and that is were the problems begin. One solution for that particular issue is to run the game in windowed mode. Maybe I've helped others on the fence too.The screen resolution for instance may be set to 640x480 or even less, which looks out of place on modern HD monitors. I know I might have rambled a bit but I think I have made up my mind: 1440p definitely 32" 16:9, MAYBE splurge for the 34" 21:9. At ~$600 (and almost as much as my 55" 4k TV) its a stretch, but if it last 10 years, I can't see replacing it anytime soon. It might even be possible to get a 34" 1440p ultrawide w/165Hz (Samsung). ![]() So, after some selling and even birthday gift money, 32" 1440p is doable. (I know, that is a sin for many at VOGONS) And I'm actually selling some of my retro hardware like my voodoo 3 3000's to help pay for it. I'm older and have more disposable income but I don't have THAT much disposable income. And even once GPUs hit MSRP again, driving 4K means more money. 4K at anything higher than 60Hz starts around $900-$1000. 32" 1440p curved monitors with Freesync and 144Hz+ are affordable $350-ish. I've also never spent the extra for high refresh rates. But 9" display height is starting to show its drawbacks. Oddly enough, Wolfenstein 3D seems like the most immersive games in Ultrawide. ![]() That makes pixel perfect emulation quite small (like 15" CRT size monitor small)but with source ports and third party engines, games like Quake, the DOS DOOMs, Wolfenstein 3D at 2560x1080 look amazing. My only regret is that it is not curved and although it is a 29" UW, vertically, it is 9" and no bigger that the 23" 1920x1080. It was the most expensive monitor I have bought at $350. It has Freesync and I've used it with an RX 480 and currently an RX 580. For the last 6 years I've been using a 29" ultrawide 2560x1080. My wife uses it now, had it for 10 years. Eventually had to replace the capacitors which gave me a few more years. First was a Viewsonic 1440x900 when LCDs were starting to get cheaper. Therr monitors over the last, roughly 20 years. Really, when it comes to monitors, I have bought brand new, three. Science for the picky, or better yet, for the anal). Please forgive my ignorance, but I've always used to let the graphics driver do the scaling work. How about DOSBox or SDL ? Are they even capable to smoothly move around such a mass of pixel information ? I've never knew that video game resolutions can be such a science! □ ![]()
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